Jody reviewed the Skyrim total conversion mod Enderal back in August 2016, and liked it quite a bit. It wasn't enough to make Bethesda sweat, but he found it big and beefy, with a high quality of writing and better voice acting than you usually see in fan projects. A Steam page appeared last year, promising to eliminate the hassles involved with installing the mod, and today the developers announced that it will go live on February 14.
Like Skyrim, Enderal is an open world game, but with its own lore and landscapes, completely separate from The Elder Scrolls series. Gameplay has been 'overhauled' with new classes, survival mechanics, and 'challenging combat,' and the Forgotten Stories version on Steam has been expanded with two new 'crafting classes,' 12 additional side quests and non-linear guild questlines, reworked crafting and spells, and improved performance and stability.
Possibly the biggest attraction is that the Steam release vastly simplifies the process of installing the thing. The original mod had to be downloaded and installed overtop of Skyrim, which is both a little daunting and not terribly convenient if you also want to continue playing Skyrim. Enderal: Forgotten Stories is entirely standalone. As long as you own either Skyrim Classic or Skyrim Legendary Edition—it doesn't have to be installed—you can install and play Enderal.
Unfortunately, it does not work with Skyrim Special Edition; the developers said they might be able to port it at some point in the future, but they don't have the resources to do it now.
Thanks, RPS.
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- Skyrim
- Sure AI: Enderal
More Bandit Camps
Ever wandering through Skyrim and miss how many bandit camps there were in Oblivion or Morrowind? This mod changes that! Now there are several more Bandit camps, highwaymen and stories to go along with them!More Bandit Camps
Ever wandering through Skyrim and miss how many bandit camps there were in Oblivion or Morrowind? This mod changes that! Now there are several more Bandit camps, highwaymen and stories to go along with them!Corners of Skyrim
Ever felt that a few areas of Skyrim are a little empty? Ever feel that a little something was supposed to be there in a particularly bland area? Ever want a little something to spice up those empty areas? Then this mod is for you!Corners of Skyrim
Ever felt that a few areas of Skyrim are a little empty? Ever feel that a little something was supposed to be there in a particularly bland area? Ever want a little something to spice up those empty areas? Then this mod is for you!Japan Home Purchase
Adds a new house for the player.Japan Home Purchase
Adds a new house for the player.SeaPoint Settlement
A small settlement with Inn, Bakery, General Store, Stables, Smithy, Apothecary, Lighthouse, Fishery, Player Home, Bunkhouse for followers and weekly market Vendors.SeaPoint Settlement
A small settlement with Inn, Bakery, General Store, Stables, Smithy, Apothecary, Lighthouse, Fishery, Player Home, Bunkhouse for followers and weekly market Vendors.Campsites in Skyrim
Adds 30 campsites in Skyrim. Made with Vilja in mind but she is not required.Campsites in Skyrim
Adds 30 campsites in Skyrim. Made with Vilja in mind but she is not required.Dread Prison
Welcome to Dread Prison, the improved Prison of Despair. Send anyone in Skyrim (including Nazeem) to your own personal prison, where you can watch them rot behind bars forever. You can send your prisoners to the mines to gather resources for you, or have them fight in the arena. Become the new Warden and discover all the prison has to offer.Dread Prison
Welcome to Dread Prison, the improved Prison of Despair. Send anyone in Skyrim (including Nazeem) to your own personal prison, where you can watch them rot behind bars forever. You can send your prisoners to the mines to gather resources for you, or have them fight in the arena. Become the new Warden and discover all the prison has to offer.Nyhus and the Border of Cyrodiil
Like my other mods, this one makes use of the worldspace behind the Skyrim border and truly expands the game to Cyrodiil, Morrowind and Solstheim. This mod offers you 4 new towns with NPCs, 2 dungeons, 5 quests, a players house near Solstheim, a Castle south of Riften, fully voiced followers and more. Connected with Shadow of Morrowind.Nyhus and the Border of Cyrodiil
Like my other mods, this one makes use of the worldspace behind the Skyrim border and truly expands the game to Cyrodiil, Morrowind and Solstheim. This mod offers you 4 new towns with NPCs, 2 dungeons, 5 quests, a players house near Solstheim, a Castle south of Riften, fully voiced followers and more. Connected with Shadow of Morrowind.The same that you had when finishing the game, if above 30, otherwise you start at 30. Witcher 3 nexus.Talos Island
A huge island made from scratch and has all the things you could ever want in it!Talos Island
A huge island made from scratch and has all the things you could ever want in it!Skyrim Trading Posts
Adds six trading posts along the roads of Skyrim for buying and selling all types of items.Skyrim Trading Posts
Adds six trading posts along the roads of Skyrim for buying and selling all types of items.Haafstad and the Border of High Rock
Like my other mods, this one makes use of the worldspace behind the Skyrim border, offering you one Nordic Island with the town Haafstad. From there you can visit the bordering lordship Pinemarch in High Rock and sail to the remote Breton island Kirkmore. It adds 10 quests, 6 towns, new creatures, 2 player s homes in High Rock, and more.Haafstad and the Border of High Rock
Like my other mods, this one makes use of the worldspace behind the Skyrim border, offering you one Nordic Island with the town Haafstad. From there you can visit the bordering lordship Pinemarch in High Rock and sail to the remote Breton island Kirkmore. It adds 10 quests, 6 towns, new creatures, 2 player s homes in High Rock, and more.Folkstead and the Border of Hammerfell
Like my other mods, this one makes use of the worldspace behind the Skyrim border and truly expands the game, offering you 2 Nordic towns, south of Falkreath hold and northeast of Windhelm, two Forsworn settlements South of the Reach, a Redguard Principality called Morreath, across the border in Hammerfell and a few other new locations as well.Folkstead and the Border of Hammerfell
Like my other mods, this one makes use of the worldspace behind the Skyrim border and truly expands the game, offering you 2 Nordic towns, south of Falkreath hold and northeast of Windhelm, two Forsworn settlements South of the Reach, a Redguard Principality called Morreath, across the border in Hammerfell and a few other new locations as well.Guarded Borders
Adds a few small camps on the borders of the game world.Guarded Borders
Adds a few small camps on the borders of the game world.Whiterun Expansion_ Alternative Entrance
Whiterun Expansion: Alternative Entrance (No DLC needed) This mod adds another entrance/exit gateway behind The Bannered Mare in Whiterun and includes an expansion of the town called the Labour District.Whiterun Expansion_ Alternative Entrance
Whiterun Expansion: Alternative Entrance (No DLC needed) This mod adds another entrance/exit gateway behind The Bannered Mare in Whiterun and includes an expansion of the town called the Labour District.New HearthFires Mod
Revised building for HearthFires. ( new Buildings )New HearthFires Mod
Revised building for HearthFires. ( new Buildings )The Matherian Viking Shields Set II - The 13th Warrior Viking Camp Edition
This new modification will add :- A New VIKING OUTPOST to the northern side of DAWNSTAR ;- New NPCs and stuff from THE 13th WARRIOR movie ;- A New set of 75 historically accurate Viking / Anglo-Saxon / Roman-Britain / Ruswooden shieldsto your Skyrim gameplay experience.The Matherian Viking Shields Set II - The 13th Warrior Viking Camp Edition
This new modification will add :- A New VIKING OUTPOST to the northern side of DAWNSTAR ;- New NPCs and stuff from THE 13th WARRIOR movie ;- A New set of 75 historically accurate Viking / Anglo-Saxon / Roman-Britain / Ruswooden shieldsto your Skyrim gameplay experience.LOTR - Weather Top
A better version of Weather Top from LOTR The Fellowship of the Ring.LOTR - Weather Top
A better version of Weather Top from LOTR The Fellowship of the Ring.Aibellia island - Tropical screenshot environment
Aibellia island is specifically made for screenshotting purposes. It contains hammocks, surfboards, beds, beach chairs and more are placed in a relatively tasteful manner in the tropical environment.Aibellia island - Tropical screenshot environment
Aibellia island is specifically made for screenshotting purposes. It contains hammocks, surfboards, beds, beach chairs and more are placed in a relatively tasteful manner in the tropical environment.In Memory of Hugh
Hugh was an extraordinary man. A gamer, a father, an unsung hero. His story touched me, so I made a memorial for him, to visit and pay respects. Hugh loved Skyrim and the Elder Scrolls. Now he is imprinted in it forever.In Memory of Hugh
Hugh was an extraordinary man. A gamer, a father, an unsung hero. His story touched me, so I made a memorial for him, to visit and pay respects. Hugh loved Skyrim and the Elder Scrolls. Now he is imprinted in it forever.Shard of Oblivion WIP
Shard of Oblivion is new Oblivion realm for Skyrim, this is beta test.Shard of Oblivion WIP
Shard of Oblivion is new Oblivion realm for Skyrim, this is beta test.Gokstad Sailable Ship and Portable Player Home
Sail in real-time, aboard an authentic, custom-modeled Viking longship. Attack the shoreline while still moving! Ram your ship onto the beachhead for an explosive landing! Spawn a raiding party! Enter your 100% safe Player-home at any time or place!Gokstad Sailable Ship and Portable Player Home
Sail in real-time, aboard an authentic, custom-modeled Viking longship. Attack the shoreline while still moving! Ram your ship onto the beachhead for an explosive landing! Spawn a raiding party! Enter your 100% safe Player-home at any time or place!
Total Locations In Skyrim 1
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The UESPWiki – Your source for The Elder Scrolls since 1995
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A typical dungeon
This page provides general information on what to expect when exploring dungeons. Here, 'dungeon' is being used as a general term to refer to the underground sections of all the various places in the game: e.g., caves, Dwarven ruins, mines, Nordic ruins, etc. Some of the information is also relevant to above-ground areas, at the entrance to a dungeon or in various locations containing enemies that are entirely above-ground.
- 6Loot
Radiant System[edit]
As part of Skyrim's Radiant system, most dungeons have the potential to host a range of randomly-assigned quests. Some quests will be assigned to any type of dungeon; other quests are only assigned to dungeons containing a specific type of enemy (e.g., bandits or undead).
These randomly-assigned quests take advantage of certain predefined points within each dungeon. In particular:
- Boss: the final and most difficult enemy in the dungeon. Some quests will replace the boss with a quest-specific enemy (although this feature often causes bugs).
- Boss Chest: each dungeon has one container that is tagged as that dungeon's boss chest. Any items that need to be retrieved for a quest will be found in the boss chest. (Note that some dungeons have other types of containers labeled as their boss container, such as knapsacks or even egg sacs.)
- Captive Marker: the location where any quest-related captives (e.g., kidnapped citizens) are put. Typically some type of cell.
One implication of this system is that if multiple quests are assigned to the same dungeon, all of the quest-related items are put in the same place: multiple captives will be locked in same cell, or multiple quest items will be found in the same chest.
Levels[edit]
Many dungeons in Skyrim have a defined minimum level; some also have a maximum level. These levels do not determine whether or not your character can enter the dungeon. Rather, they determine the difficulty of the enemies located in the dungeon and the quality of the loot that will be found.[verification needed — Need in-game confirmation that both enemies and loot are controlled by dungeon level] Normally, all enemies and loot are generated based on your character's current level. However, if your level is lower than the dungeon's minimum level, the enemies and loot are instead generated using that minimum level — resulting in enemies that are more difficult to kill, but also higher-quality loot.
Clearing[edit]
Most dungeons are 'clearable', meaning that once the boss is defeated, the dungeon is tagged as 'Cleared'. A (somewhat quiet) tone will play once this occurs. A cleared dungeon may still have unkilled enemies and uncollected loot. This status is shown on the in-game map, allowing you to identify which dungeons you have or have not visited. If a dungeon has been cleared, it will take longer for its contents to respawn. Its status remains as 'Cleared' even if the occupants have all respawned.
There are a total of 197 places in the game that can be cleared, although two of them (Angarvunde and Mistwatch) are atypical, as detailed in the next paragraph. Once you have cleared any 50 of the remaining 195 locations, the Delver achievement is unlocked. However, a significant number of dungeons cannot be cleared at all; the wiki page for each of these dungeons states 'Clearable: No' on the page's infobox.
Angarvunde and Mistwatch are the only locations in the game that are marked as cleared when a related quest is completed, instead of when the location's boss enemy is killed. The specific requirements necessary to clear these locations are detailed on their place pages. One consequence of being marked as cleared by a quest is that these two locations do not increment the Dungeons Cleared statistic or count towards the Delver achievement. In several other cases (detailed in the Achievements section), a 'Cleared' tag appears when a nearby location has been cleared.
Also, keep in mind, once locations respawn, they may be cleared again.
Respawning[edit]
When a dungeon respawns, its enemies and loot are reset.
Main article: Respawning
Occupants[edit]
Skyrim's dungeons are categorized according to their occupants, and fall into one of these categories:
- Animal Den (9 out of 13 whose minimum level is given on their wiki page are minimum level 2)
- Bandit Camp (20 out of 21 are minimum level 6)
- Dragon Priest Lair (6 out of 6 are minimum level 24)
- Draugr Crypt (18 out of 20 are minimum level 6)
- Dwarven Automaton Site (6 out of 7 are minimum level 16)
- Falmer Hive (16 out of 17 are minimum level 18)
- Forsworn Camp (6 out of 6 are minimum level 14)
- Giant Camp (Sleeping Tree Camp is minimum level 2, Guldun Rock is minimum level 24)
- Hagraven Nest (5 out of 5 are minimum level 14)
- Spriggan Grove (Shrouded Grove is minimum level 8)
- Vampire Lair (7 out of 7 are minimum level 6)
- Warlock Lair (10 out of 16 are minimum level 8)
- Werewolf Lair (Rimerock Burrow is minimum level 6)
The specific occupants that you encounter in any dungeon are for the most part randomly generated and level-dependent. Most dungeon categories seem to have a preferred minimum level which applies to most of the dungeons in a category. See levels for information on the level used to generate the occupants. Most enemies are named based on their level. For example, a low-level Necromancer is named 'Novice Necromancer', whereas the top-level Necromancers are named 'Arch Necromancer'.
Loot[edit]
Most of the loot found in a dungeon is randomly generated based upon your character's level and/or the dungeon's level (see levels). The amount of gold you will find is level-dependent, as is the quality of the items that you will find. Item-related articles such as Armor, Weapons, Generic Magic Apparel, and Generic Magic Weapons provide details on the level at which various items can be found.
Level-dependent items include:
- Contents of most chests and other loot containers
- Some items sitting out in the open. Unlike previous Elder Scrolls games, in Skyrim developers can place dummy objects, for example on tables or shelves. These dummy objects are then replaced by a leveled item when the dungeon contents are spawned. This is most frequently done with potions, but is also done for armor, arrows, books, soul gems, and weapons.
Special Loot[edit]
Some of the loot found in chests is designated as 'special loot', these items are generated using a modified level. Special loot gives a chance at higher-quality items, up to what would normally be possible only for a character twice your level minus one[verification needed]. Armor, weapons, and spell tomes can be generated as special loot. Locations where special loot can be found include:
- Every boss chest is guaranteed to contain one special loot item.
- Most standard dungeon chests have a 10% chance of containing one special loot item.
- The Lockpicking perk Treasure Hunter increases this chance to 15%.
Achievements[edit]
Achievements related to dungeons include:
Total Discoverable Locations In Skyrim
- Delver (40 points/Silver) — Clear 50 dungeons
- To obtain this achievement, you need to not only discover 50 dungeons, but also clear each location by killing its boss. The number of locations that you have cleared can be tracked using the 'Dungeons Cleared' statistic in your journal. 197 locations can be cleared, all of which are listed in the clearable category. However:
- Two of the clearable locations, Angarvunde and Mistwatch, display as cleared on your map but do not increment the Dungeons Cleared statistic or count towards the Delver achievement.
- Several other locations that may show up as 'Cleared' on your map are actually secondary locations — the 'Cleared' tag appears when the associated primary location is cleared. None of these secondary locations count towards the Dungeon Cleared statistics or count towards the achievement, and are not shown in the Cleared category, or counted in the above total of 186 clearable locations. These places include Giant's Grove, Klimmek's House, Shalidor's Maze, and Sundered Towers.
- Some locations have two map markers and therefore count twice towards the Explorer achievement (and cause 'Cleared' to display two times on your in-game map), but still only count once towards the 'Dungeons Cleared' statistic. These places include North/South Brittleshin Pass, North/South Cold Rock Pass, North/South Shriekwind Bastion, North/South Skybound Watch Pass, Steepfall Burrow with its lower entrance, and Reachcliff Cave with its secret entrance.
- Official Add-Ons and some mods may change the total number of clearable locations.
- To obtain this achievement, you need to not only discover 50 dungeons, but also clear each location by killing its boss. The number of locations that you have cleared can be tracked using the 'Dungeons Cleared' statistic in your journal. 197 locations can be cleared, all of which are listed in the clearable category. However:
How Many Locations In Oblivion
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